digital+actor+simulations




 * Simulation** is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system.

Digital actor simulations are general used on the films and games which are role play simulations

Roleplay simulation is a learning method that depends on roleplaying. Learners take on the role profiles of specific characters or organizations in a contrived setting. Roleplay is designed primarily to build first person experience in a safe and supportive environment. Roleplay is widely acknowledged as a powerful teaching technique in face to face teaching and role play online is also powerful, with some added benefits.

The latest great product of digital actors simulations is used in the game Alter Ego.

**Alter Ego**


A US special effects studio claims it has created the most authentic facial movement ever on a digital actor, paving the way for the phasing out of box office stars like Russell Crowe, Tom Cruise and Nicole Kidman. San Diego company Pendulum uses sophisticated facial and body motion capture systems to create its actors, which include a computer-generated Mark Antony with 40 different facial postures.

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But the achievement has been greeted with skepticism by Australian actors, who believe there are some feats computer-generated actors will never be able to achieve.

**Simulation Issues**

 * simulating the dangerous**

Computer simulations can represent real or imaginary situations. They allow users to study or try things that would be difficult or impossible to do in real life. This given ability might be used in guilt or simulated by children in dangerous way.

Given substrate independence, it is in principle possible to implement a human mind on a sufficiently fast computer. Doing so would require very powerful hardware that we do not yet have. It would also require advanced programming abilities, or sophisticated ways of making a very detailed scan of a human brain that could then be uploaded to the computer. Although the scientific will not be able to do this in the near future, the difficulty appears to be merely technical. There is no known physical law or material constraint that would prevent a sufficiently technologically advanced civilization from implementing human minds in computers.